Extremely early on, I was brought on as the first concept artist help create a universe, pipeline and team from scratch. It has been one of my greatest professional experiences to date as I learned so much about forming a business, working with others and what it takes to build great content. I worked closely with programmers, character artists, environment artists and animators to craft the first experience of the game. I had learned so much about fabricating digital content from working with all those talented folks. My goal was to help the team secure series “A” funding by encapsulating the teams vision of what the game could be so we could convey that to our investors. Below are early sketches that were the result of where the team was headed.
Motiga: GIGANTIC “FORMERLY RAID”
CEO: Chris Chung